Tag: animation
Art: Adelaide artists get a raw deal when producing Rundle Lantern animations
by danimations on Aug.18, 2010, under Ethics & Sustainability, Our Projects
When the Rundle Lantern was first illuminated back in 2008, my mind boggled at the creative possibility of producing pixel art works for public display on a giant scale. The innovative screen design, a 34 x 21 panel matrix of illuminated metal panels, wraps around the facade of a multi-storey car park at one of Adelaide’s most renown intersections, where it teases and titillates pedestrians with its silent lo-res animations and video each night. Making effective content for such a screen is no mean feat and requires a balance of technical competency, design, timing and conceptual creativity. It is also time consuming (especially for dedicated pixel animators like ourselves). Regardless of these barriers to entry, the initiatives we’ve been involved with to create new artistic content for the Lantern have gone unpaid and largely uncredited. The following is an account of our experiences producing lantern content for display during two major cultural festivals in South Australia.
During Adelaide Fringe back in 2009, Emma Sterling and I were part of the first group of artists offered the opportunity to create and display works made specifically for the lantern. No money was to grace the artists palms- the initiative instead offered artists a waiver of the ‘load-up fee’ the Adelaide City Council and contractor Fusion had worked into the screen’s initial operating business model. Seizing the opportunity, we each produced a new work, and took careful note of the council & Adelaide Fringe’s production guidelines. In order to protect the screen’s integrity as a ‘cultural canvas’, the artists were not permitted to display logos within their work.
As experienced practising artists familiar with the concept of ‘droit morale’ or the ‘moral rights of the artist’ we asked about accreditation for our unpaid productions. We were informed that there would be no accreditation offered to the artists at the site of any kind, despite the works being programmed to loop for the duration of the Adelaide Fringe Festival (which runs for over three weeks). Instead we were offered a credit buried in the bowels of the Adelaide City Council’s website. Again, there was no signage indicating the existence of this website at the Lantern site, which in our opinion rendered the gesture tokenistic and almost entirely pointless.
In light of this oversight on the initiative’s organisational part, as artists we decided to exercise our ‘droit morale’ and add our names as closing credits to our work. The notion of the Moral Rights of the Artist protects the artists right to claim authorship of the work wherever it is displayed (attribution), and with it the right to preserve the integrity of the finished art work (ie, no unauthorised modifications to the work are permitted). At the launch night to our shock and horror our rights had been flaunted on both accounts. The Lantern’s content committee (whose persons remain unknown to us) had edited our work and removed our credits without our permission. While this issue of ‘droit morale’ may cause councillors eyes to glaze over, our right as artists to sign our own works is fundamental, and has been protected by Australian law under the Copyright Act. You can learn more about Moral Rights for artists in Australia at the website of the Attorney General’s Department.
This year, we were offered an opportunity (again without payment) to produce work for the Rundle Lantern. An initiative of the South Australian Living Artists Festival (an event we have been involved with since 2006) the financial model was slightly improved for at least one member of the local artist community. The Helpmann Academy offered a paid commission to one artist recently graduated from a Helpmann Academy school. The commision offered a $2000 fee to produce a new work and lead a workshop of participants in the generation of a wave of (again unpaid) new content from other local artists.
Once again the artists’ ‘droit moral’ has been flaunted by the lantern’s custodians with credits again barred from the exhibited works. To date there is no evidence of physical signage accrediting the artists as producers of the work, despite this being promised weeks in advance. It is now the 16th of August, and the works have been showing without credit to the artists since July 31st. From the public perspective, passers by will have no idea that light displays on the lantern have been created by local artists at all, and stand no chance of being able to identify any of the creative residents responsible. SALA festival concludes on August 22nd.
Despite ours and others’ ongoing grievances with the Lantern and the business model which cuts artists out of the financial equation and defies their inaliable right to be attributed as the authors of their own work, things may be changing for the better. At the SALA Awards, a new prize was offered: the Adelaide City Council Encouragement Award. One of the richest prizes on offer, it presented one Adelaide artist with a $2000 commission to produce a new work specifically for the Lantern.
When a piece of public infrastructure like the Rundle Lantern is constructed and a business model created around it, why should the content creator get the raw deal? Why is it that the contractors should command a ‘load-up fee’ for each video posted and annual maintenance fees while the best artists can hope for is an uncredited display and a free load-up? If the power of this structure as a cultural canvas is to be realised, the Adelaide City Council should look at genuine, sustainable incentives to generate content, not convenient cost-saving measures which benefit the council, break Federal Australian law and stiff the artists in the process.
Dan Monceaux
Animation: Animators’ hands & the renaissance of analog techniques
by danimations on May.15, 2010, under Great Finds, Musings, Tips & Advice
The animation production and consumption communities have been steadily conditioned to ultra-slick, glistening, epic-budget animation, produced by the likes of Pixar, Disney, Dreamworks, Aardman and the other major studios over the past 25 years. It is important for animators as artists and craftsman in their formative years not to get hung up on emulating these ‘big box’ aesthetics. Afterall, the key to effective animation is mastering the illusion of movement, and that can be achieved without ever turning on a PC. There are countless opportunities to explore analog techniques and hybrid methods awaiting the curious animator. In fostering resourcefulness in animation (rather than resource dependency) and daring to create new styles or revive lost methods there is an exciting frontier ahead of us.
Studio animation has always been eager to hide the hands of the magician (read ‘animator’) with only a few exceptions. Animation legend Chuck Jones’ classic Warner Brothers cartoon from 1953 ‘Duck Amuck’ is a popular example of breaking the format’s conventions. In this rightly lauded short, Daffy Duck gets tangled up in a fierce argument with the animator as to where, what and why he exists. The page, the animators tools, and the true ‘God’ of the animated cartoon is revealed, with comical and extremely memorable results.
The British claymation series Morph produced back the 1970′s also combined the animator with his clay puppets in Morph’s world, without compromising on the performances of the claymation characters. Morph would often turn to his animator for advice when things weren’t working out for him, and the line between worlds of imagination and reality were beautifully blurred. In embracing the animator and his or her hands, a distinctive look and feel can be created, leading once again to much more memorable experience for the viewer.
The internet has afforded us the opportunity to share and enjoy a resurgence of alternative animation techniques, if not yet embraced by mainstream broadcasters, production houses and ‘old world’ markets’. I stumbled upon this video today, which shows a playful combination of physical and drawn animation technique. Have a think about which animated films and cartoons have stuck with you and why- if you’re anything like me it’ll be the animators who took risks and broke new ground that left a lasting impact.
Dan Monceaux
Video: Iceland’s explosive effects rendered in time-lapse and animation
by danimations on May.13, 2010, under Great Finds, Musings
I often remind myself that mankind’s seat of power on this planet is something of an illusion. At sea we are reminded that we are no longer at the top of the food chain by wonderful creatures like the Great White Shark, while on land, tectonic movements and geothermal explosions take that sense of humble perspective to a whole ‘nother level. I see events like the ongoing eruption of Eyjafjallajökull in Iceland as great calls for us to ponder how insignificant we really are, and remind us all that we are not as well insulated from disaster as we think.
Thanks to the fine people of the twittersphere, I’ve been privvy to two particularly stunning visualisations of the Eyjafjallajökull effect… both photographically in native Iceland, and in animation projected over the European continent. I hope you enjoy them as much as I did- and please take a minute to consider the Earth magnificent power, and just how impotent we are in the face of it.
This first video is a spectacular series of tracking time-lapse shots of the volcano’s ongoing venting, May 1-2 2010. The footage was shot on a Canon DSLR and looks terrific.
Iceland, Eyjafjallajökull – May 1st and 2nd, 2010 from Sean Stiegemeier on Vimeo.
The animated visualization below shows flights operating around the first major ash cloud interruptions of April 18-20 2010. It really illustrates the way nature can bring our crazy civilizations to grinding halts with just one big subterranean sneeze!
Airspace Rebooted from ItoWorld on Vimeo.
Naturally, being a creative person, I made my own artistic response- a cheesy T-shirt making light of the situation. Always fond of a pun, ‘Volcanic Ash Got Me Down’ T-shirts and hats are available through our Zazzle store. What’s your take on the volcanic ash scenario, and how did it stir your creative thinking?



