List of Friend ID codes for Sumikko Gurashi: Our Puzzling Ways

This may come as news to some of you, but I have a soft spot for cute Japanese cartoon characters. Combine that hook with the appeal of an advanced colour-matching puzzle game, and you have Sumikko Gurashi: Our Puzzling Ways. The game is available for Android and Apple mobile devices, and despite a few fuzzy translations from Japanese, it’s utterly adorable and dangerously addictive.

Some user reviews of the game on the Google Play store have commented that the game’s difficulty ramping is too steep. While I agree in so much that the game does get tough, this causes the player to carefully consider which character to play as, and to experiment often, enriching the experience. Each has its own special skill, and its potency can be upgraded with various accessories that add “happiness” and increase your scoring potential. Coins won within the game can be fed into a lucky dip machine, which randomly spits out upgrades for your existing characters, and unlocks new ones.

Players are limited by how many times they can play the game in quick succession by the number of rice balls they are allocated. These replenish with the passing of time, but there is another way to receive more rice balls, and therefore play the game more frequently. To do this, you can either invite friends to join the game within the app, via Facebook or email, or you can add friend codes for existing players manually.

A number of the game’s reviewers on the Google Play store have listed their player IDs and encouraged other players to connect with them. As of 25 July 2017, I have scraped the complete set of these,  and they are now listed in the table below. If you’d like your Friend ID to be added to this list, please leave a Facebook comment below, or send me an email.

Sumikko Gurashi – Our Puzzling Ways
Friend IDs
t7a5ti kia49v
ivs8xi dim0ug
51x54l 9l8feg
ed8rax w3yax7
ln4k4a ci12g4
eyvicy frwzwx
4tco59 3ebvur
s83gbr ts89vs
urqgfx z1uv4w

As you increase the number of friends you are connected with in Sumikko Gurashi – Our Puzzling Ways, not only are you able to progress through the game more quickly, but you can also see where other players are up to on the map, and recognize them by their avatars and handles. Your friends’ high scores for each level are also displayed at the foot of the screen when you select a level to play. There are also several ‘holes’ in the map, which can be filled and passed by using flowers. A flower is awarded to you each time you interact with a friend, by either sending or receiving rice balls. Using flowers to pass holes will save you precious coins, which you can use to buy items to help with various levels, or feed into the lucky dip machine for character upgrades.

So while Sumikko Gurashi is a satisfying single player game, its enjoyment can be boosted substantially by connecting with others. Special thanks are due to all the players who have listed their friend IDs on the Play store.

If you haven’t already, I encourage you to check out Sumikko Gurashi – Our Puzzling Ways… it could quite possibly be the cutest colour- matching game you’ll ever play.


Art: Pushing pixels from ‘The Dudleys!’ to Dead Pixel Designs

Our passion for retro lo-fi pixel art has really fired up these last 2 years. It all began with the discovery of the freeware progam IcoFX which allowed us to reconnected us with our c64-generation creative urges. I produced our first pixel art poster for a Supermarket show in Big Star Records’ basement in September 2008 and things have snowballed from there!

Happening around the same time was the erection of a giant public lo-res screen at the end of Adelaide’s busy Rundle Mall- The Rundle Lantern. Astonishing in both scale and low-resolution, it wraps around two sides of a multi-storey carpark at a highly trafficked intersection. Emma Sterling and I leapt at the opportunity to produce original animation for it. Our ‘how to’ guide to producing animation for it is available here at Creativity Base. Merge Magazine also caught wind of what I was up to, and commissioned artwork for a front cover and feature article spread.

Meanwhile, in North America, a man I met through a chiptune email-list was cooking up a grand design. Emerging theatre writer and director Steven Gridley put a call out for chiptune musicians and pixel artists and animators, to help create a world that slips between the ‘real’ and that of a glitchy 1980’s Nintendo game. I was originally eager to animate many projected sequences throughout the play, but in the end the team expanded and the workload was shared nicely. Below is a showreel featuring some of the animated sequences from the play, and a chiptune score also written by Steven Gridley. Mine is the flat-looking Mario-esque sidescroller. You can read more about the show at the blog Brooklynshiner.

Since then, I’ve had enough compliments on my pixel art to decide to open an online store, and make designs for merchandise and apparrel. Dead Pixel Designs launched late last year, and the inventory in the Zazzle shopfront is growing nicely. Recent friend and gun programmer Jay Straw also helped me integrate the store into my website, closing the associative gap between danimations and Dead Pixel Designs.

In March, Emma Sterling and I are running a pixel art and animation workshop as part of the DIY cultural event Format Festival right here in Adelaide. Keep an eye on their website, and come along if you love pixels as much as we do- finished works will be screening on the Rundle Lantern!


Art: danimations launches debut photographic wall calendar

I’ve been a fan of custom culture for the best part of my life- since churning out personal designs on my 9-pin dot matrix printer back in the ‘eighties. Lucky for us (the makers and the consumers) the days of home-made Print Shop calendars and greeting cards are mostly behind us now, and an exciting and (relatively) new trend is taking hold. I’m talking about custom merchandise, made to order from uploaded designs, delivered direct to customers through the wonder of the internet. A few years ago, a friend tipped me off to the existence of one such site called Cafepress, and then in 2007 I discovered its more evolved counterpart, Zazzle. A string of mugs, shirts, shoes and miscellaneous purchases (and sales) later, Emma Sterling and I have finally made some of our internationally crafted photographic works available as a premium quality Redbubble calendar.

The calendar features images taken by Emma Sterling and myself, over our last few years of artistic globe-trotting. The USA, Canada, Mexico, Singapore and Australia are all featured, with subjects including landscapes, scenics, architecture and the occasional detail. I hope you enjoy the images as they flick past in the RedBubble slide show below- and please check out the link above if you’d like to take a closer look at our very first deluxe photo calendar. As fondly as I recall those days of brashly printing out black and white greeting cards on sprocketed computer paper, these are pretty amazing times we’re living in. Surely there’s never been a better time to be an in independent artist, with tools like these at our disposal?

Oh, and if you make a purchase, be sure to take a photo of your item once it’s on the wall, and we’ll happily post it in our flickr gallery. We’ll also mail you a little surprise follow-up gift… it is nearly Christmas after all!

Dan Monceaux